The Quest Super Cruiser is made of Canadian Maple and measures 31″(787mm)x8″(203mm). It has a maximum capacity of 500 lbs. The wheels have a size of 1.99″(50mm)x1.42″(36mm) Pu with logo printing. The pattern is heat transferred. The trucks are 5″ heavy duty aluminum alloy. This skateboard can provide you a high-quality ride with an entry-level price. This is the best skateboard for both beginners and price-conscious expert skaters. It has an average rating of 4.3 on Amazon.
Shop skateboard decks from The House Outdoor Gear for the best selection of skateboard decks and everything else skateboarding. We carry the best skateboard brands around including Real, Baker, Blind, Zero, Enjoi, Welcome, Anti Hero and many more. Our site features skateboard wheels, skateboard trucks, skateboard bearings, and other skateboard accessories. From cruiser skateboards to traditional shapes the skateboard shop at The House Outdoor Gear will have something for everyone. Shop through our selection of the top skateboard decks and find what you’re looking for today.
This can be tricky to figure out, so just take your time and relax. The first few times you try and ollie, it helps to not worry about this part. You will end up doing a sort of half-ollie, popping just a little in the air. Or, you might fall! But, don't worry, this is all part of learning. If you want though, you can certainly start with rolling your ankle when you try and ollie - whatever works for you! Eventually, you will need to roll and drag, and you'll figure it out. Just take your time!
Decks come in a variety of shapes and sizes. You can choose a mini-board, a cruiser, a drop-through or a standard deck for your favorite set of wheels and hardware. Widths range too from a few inches with a 22-inch board to the wide size of a true cruiser. Some decks are flat as possible while others are significantly concave for optimized turning. You can buy a deck with artwork and grip tape already attached for a quick install or you can get a bare-bones wooden deck to truly customize.
So with your back foot, you want to kick the tail of your board down and right when it touches the ground you jump in the air off your back foot.  This is the ‘pop’.  It takes a little bit of getting used to but most beginners don’t really understand that initially, your back foot is doing most of the work.  Then bring your knees up to your chest after the jump, the higher up you pull your knees the higher up your skateboard can go!
Level out on the way down – Before you start to head back towards the safety of the earth, level your feet out as the board begins to fall. If you’re trying to jump a gap on your board, this will help you keep going straight and maintain your momentum. Alternatively, you can land on your nose or tail and perform a manual out of the jump, but those are pretty advanced moves. Might want to wait until those little pink training wheels are off your board first.
No one had ever seen anything quite like it before, but no one knew just how transformative that moment would become. It wasn’t just that you could simply pop up into the air, it’s that it gave the rider a whole other set of opportunities to do tricks, and you don’t even have to be dependent on a ramp! As time went by, people began to add other skateboard tricks while they were airborne.
After you’ve properly applied a burst of force to the tail, the top-side of your front foot’s toe should start dragging up your board almost automatically. Eventually, the higher you are able to bring your front foot during lift will determine the apex of your ollie, so work gradually towards lifting your front foot as high as your body allows. Skateboarders who record the highest ollies usually (somehow manage to!) bring their feet higher than their hips!
The wheels of a skateboard are usually made of polyurethane, and come in many different sizes and shapes to suit different types of skating. Larger diameters (55–85 mm) roll faster, and move more easily over cracks in pavement and are better for transition skateboarding. Smaller diameters (48–54 mm) keep the board closer to the ground, require less force to accelerate and produce a lower center of gravity which allows for a better response time, but also make for a slower top speed and are better for street skateboarding. Wheels also are available in a variety of hardnesses usually measured on the Shore durometer "A" scale. Again like car tires, wheels range from the very soft (about Shore A 75) to the very hard (about Shore A 101). As the A scale stops at 100, any wheels labeled 101A or higher are harder, but do not use the appropriate durometer scale. Some wheel manufacturers now use the "B" or "D" scales, which have a larger and more accurate range of hardness. Modern street skaters prefer medium-sized wheels (usually 51–54 mm), as small wheels with lighter trucks can make tricks like kickflips and other flip tricks easier by keeping the center of gravity of the skateboard closer to the deck, thus making the deck easier to spin. Street wheels are harder (A 100/A 101). Vertical ramp or "vert" skating requires larger wheels (usually 55–65 mm), as it involves higher speeds. Vert wheels are also usually slightly softer (A 98/ A 99), allowing them to maintain high speed on ramps without sliding. Slalom skating requires even larger wheels (60–75 mm) to sustain the highest speeds possible. They also need to be soft and have better grip to make the tight and frequent turns in slalom racing. Even larger wheels are used in longboarding and downhill skateboarding. Sizes range from 65 mm to 100 mm. These extreme sizes of wheels almost always have cores of hard plastic that can be made thinner and lighter than a solid polyurethane wheel. They are often used by skateboard videographers as well, as the large soft wheels allow for smooth and easy movement over any terrain.
Just before a skater performs an ollie, there are three forces acting on the skateboard. One of these forces is the weight of the rider, shown here with two red arrows. Another is the force of gravity on the board itself, shown with a small black arrow. Finally, blue arrows show the force of the ground pushing up on the skateboard. These three forces balance out to zero. With no net force, the skateboard doesn't accelerate, but rolls along at a constant speed.
James Haden is one of the owners of the Skateboarder community, together with Nash Gibson – his co-owner. He works as a full-time copywriter for a private company and also a true adventurer. He is an avid reader, writer, traveler, and extreme sports junkie. During his free time, he researches interesting content for their blog and continuously writes for their audience.

Pop the board in the air – The reason you jump up into the air in the first place is because you’re slamming the back end into the ground (don’t worry, your board is made to take the abuse). It’s the same motion you would do if you were standing near the board and wanted to pop the board up into your hands, except this time, you’re standing on top of it. As soon as you feel the board pop into the ground, kick your front foot up into the air at the same time. The timing on this is important: kick too early and you won’t go anywhere, kick too late and your board will fly out from underneath you.

Pull your knees up into your chest – How far you actually want to pull your legs up is totally up to you, but the higher your feet go, the higher your board will go too. By the way, the highest recorded preferred stance ollie-pop is 45 inches, done by Aldrin Garcia, and the highest switch stance ollie-pop is 40.125 inches, by Gavin Caperton. And if you’re going for endurance rather than height, the record for most consecutive hops is held by Rob Dyrdek, who did 215 of them in a row on his TV show Rob and Big. So those give you something to shoot for.

Large power is created at the point of action by applying small power to the point of effort. Application of this concept to skateboarding makes the back wheels the fulcrum, the tail the point of effort, and the nose the point of action. Applying power to the tail causes the nose to shoot upwards. When the front foot of the skater levels the nose at a point roughly horizontal to the ground in anticipation of the tail, soon to be leveled likewise by the skater’s back foot, the process smoothly done creates the illusion of the skateboard ‘sticking’ to the feet.
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As you jump into the air, your front foot needs to roll slightly inward, and with the outside of your foot, you want to guide the skateboard as it flies into the air. Some people describe this as dragging the side of your front foot up the skateboard – that’s more or less what is happening, but what you are doing is using your shoe and the grip tape on the board to pull the skateboard higher into the air with you, and guiding the skateboard to where you want it.
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